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Javascript(leetcode#63) Unique Paths II

Difficult:Medium

題目

You are given an m x n integer array grid. There is a robot initially located at the top-left corner (i.e., grid[0][0]). The robot tries to move to the bottom-right corner (i.e., grid[m-1][n-1]). The robot can only move either down or right at any point in time.

An obstacle and space are marked as 1 or 0 respectively in grid. A path that the robot takes cannot include any square that is an obstacle.

Return the number of possible unique paths that the robot can take to reach the bottom-right corner.

The testcases are generated so that the answer will be less than or equal to 2 * 109.

翻譯

給定一個 m x n 整數數組網格。最初有一個機器人位於左上角(即 grid[0][0])。機器人試圖移動到右下角(即 grid[m-1][n-1])。機器人只能在任何時間點向下或向右移動。

障礙物和空間在網格中分別標記為 1 或 0。機器人走的路徑不能包括任何作為障礙物的正方形。

返回機器人到達右下角可以走的唯一路徑的數量。

生成測試用例以使答案小於或等於 2 * 109。

範例

Example 1
example

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Input: obstacleGrid = [[0,0,0],[0,1,0],[0,0,0]]
Output: 2
Explanation: There is one obstacle in the middle of the 3x3 grid above.
There are two ways to reach the bottom-right corner:
1. Right -> Right -> Down -> Down
2. Down -> Down -> Right -> Right

Example 2
example

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Input: obstacleGrid = [[0,1],[0,0]]
Output: 1

解題思路

1.利用動態規劃求解

Solution

Code 1 :

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var uniquePathsWithObstacles = function (obstacleGrid) {
let n = obstacleGrid[0].length;
let m = obstacleGrid.length;
if (obstacleGrid[m - 1][n - 1] == 1 || obstacleGrid[0][0] == 1) {
return 0;
}
let xstone = false;
let ystone = false;
for (let i = 0; i < m; i++) {
for (let j = 0; j < n; j++) {
if (obstacleGrid[i][j] == 1) {
obstacleGrid[i][j] = 'X';
if (i == 0) {
ystone = true;
}
if (j == 0) {
xstone = true;
}
}
else if (j == 0 && xstone == false) {
obstacleGrid[i][j] = 1;
}
else if (i == 0 && ystone == false) {
obstacleGrid[i][j] = 1;
}

}
}
for (let i = 1; i < m; i++) {
for (let j = 1; j < n; j++) {
let val = obstacleGrid[i - 1][j] == 'X' ? 0 : obstacleGrid[i - 1][j];
let val2 = obstacleGrid[i][j - 1] == 'X' ? 0 : obstacleGrid[i][j - 1];
if (obstacleGrid[i][j] != 'X') {
obstacleGrid[i][j] = val + val2;
}
}
}
return obstacleGrid[m - 1][n - 1];
};